Inconsistencies that bug in MMORPGs


While playing my newish druid in World of Warcraft Classic, I’ve been reminded several times of an annoying inconsistency of how the rules of the game are applied, one that makes no sense to me as a player.


Now in Classic I have almost the full gamut of druid skills, at least those available to a level 24 character. I have heals, buffs/debuffs, damage spells and crowd control spells. It’s an interesting mix of abilities, one that attracted me to play a Balance druid as my main for most of the years I’ve been in Azeroth. Although my character is mostly just healing in dungeons I do get to do some other things – he can use Faerie Fire and Insect Swarm to weaken foes for instance.

Healer druid can still CC

He can also use crowd control abilities to make a fight less intense by locking an opponent…

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Monstrous Compendiums

Wayne's Books

Some AD&D Monstrous Compendium sleeves I ran across out in our boneyard. Not for sale. Just thought they’d make a great photo. TSR Hobbies released these in the early-mid ’90s for Advanced Dungeons & Dragons, 2nd Edition.

Link to Monstrous Compendiums that I do currently have for sale.

See Also: Identity Crisis: Monstrous Compendium Volume Two

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What do you do when your idea to gain new players has a flaw

Deez Wurds

I was thinking about this whole new idea. Level cap squish to 60, because getting from 1 to 130 seems daunting. Actually I think too that 130 seems like an odd number too. But anyway, so you’ve stripped the amount of levels in half 1-60. Seems much more reasonable. And with level scaling anyone can pick and choose where they get their starts, and can level anywhere they want too. Sounds perfect. Look at those gear reward upgrades, why that new piece of gear is a whole 2 iLvLs higher than what you have currently. Surely that must be better.

While I’m thinking about gear levels I should point out that the garrison rewards for missions still to this day say you will get a piece of 700 gear. Even though when you get the reward it’s only around 120, maybe, and this may be crazy talk, someone should update…

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Dark Sun – Windriders of the Jagged Cliffs

Wayne's Books

Dark Sun – Windriders of the Jagged Cliffs
1995 … Monte Cook … 128 pages + fold-out map … TSR 2439 … ISBN 0786901691

Dark Sun items in the shop

Dark Sun at my reference site

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LOTRO: Wedding crashers

Bio Break

It’s time to put away the sword for a season in Lord of the Rings Online and break out the bouquets, because Update 27: A Great Wedding arrived last week. I’ve been starving for something other than deed-treading to do, so this will do nicely indeed.

I love that it’s a huge thematic change of pace from what we’ve been doing in the last few updates. Instead of a normal adventure zone with lots of fighting and dark mysteries, we got a redecorated Minas Tirith and a wedding storyline — as well as the new Midsummer Festival.

While it completely makes sense for the game to host the wedding and festival in the city, I think we all saw the problems that it was going to cause. Lag. Confusion. Bugs. The city just isn’t optimized to have a crowd descend on it at once, even if it is an instanced…

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Twitch Affiliate: to sub or not to sub?

Later Levels

Hitting Affiliate status on Twitch is a big deal. Some streamers put so much effort into their channels, going live whenever they can to get more than 50 followers and encourage at least three viewers to stick with them, yet it can still take years to get that invitation.

Two people worthy of a mention here are Jett from In Third Person and Kevin from The Lawful Geek. We’ve followed these guys for a while now and have seen them both grow from a handful of viewers to regularly entertaining a group of followers several times a week. Jett is known in the community for being there for others when they need advice about their streaming set-ups and he’s always happy to lend a hand; and it was awesome seeing Kevin’s reaction when he received his invitation during our Shadowrun game last month.

In some ways, the COVID-19 lockdown…

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Wildspace: A Successor to Spelljammer?

Wayne's Books

Was listing a couple of later Endless Quest books. Siege of the Tower for Greyhawk Adventures setting. And A Wild Ride for… Wildspace campaign setting?

Logo comparisons

A Wild Ride (Endless Quest: Wildspace)
Written by Louis Anderson. TSR, 1994. 188 pages. ISBN 1560769289

In the shop

At Amazon

Wild Ride cover

Investigating this “Wild Space” setting, it seems that in 1994, the year after last Spelljammer releases, TSR decided to mine the best parts out of the SJ fantasy space setting for a board game: WILDSPACE.

TSR opened their 1994 catalog announcing their AdventureVision boardgame line, its conceit being gameplay preceded by a 30-minute VHS video movie. First release was the Dragon Strike board game, then would follow Wildspace.

WILDSPACE - TSR 1994 catalog pg 4WILDSPACE - TSR 1994 catalog pg 5

There would even be 4 novels based on the Wildspace game setting, also by A Wild Ride‘s Louis Anderson: Battle Against Necros, Battle Against Lord Fear, Battle Against the Flayons, and Battle Against the…

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Gamer Spotlight: Sean Capri

img_8577Sean Capri

Editor in Chief, We The Nerdy

Sean Capri is a very busy man. On top of having a full time career at the Alberta Cancer Foundation and being a proud new dad, he is one of the busiest people in the world of indie video game coverage. He has written for several years at the websiteWe The Nerdy and was recently named their new Editor in Chief. He also hosts the podcasts If We Ran Nintendo, The Xbox Drive (which he does from his car on the way to work), The Gaming Gurus, and We The GamerCast where each and every week he has sweet hangs with a stranger on the internet. He currently resides in Edmonton, Alberta with his wife and son.

What is the first video game that you remember playing?

“It’s difficult to recall which came first but I have a…

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the Hazardous Depths of the Shroom-Goblin Tesseract (part 2)

Dyson's Dodecahedron

This post continues yesterday’s description of the Shroom-Goblin Tesseract Caves. Check out yesterday’s post for an overall description of the insane residents of these caves. I’ll post as many of the rooms as I can today, but will probably finish it off on Monday as the “I” entry in the A to Z challenge (I is for Infinite Goblins?)

I’ll be honest, many of the caves were stocked using the Special Encounters tables from pages 148 & 149 of the Labyrinth Lord Advanced Edition Companion book. At least for the initial inspiration.

The Tesseract Caves of the Shroom Goblins

Room Contents

1. Headquarters of the Rebel Faction – contains 4d4 goblins and two massive mutant goblins (hobgoblins). They like to sit around campfires and sing songs about being merry men and valiant robbers, but they often forget what they are singing about and start singing pro-goblin king songs… “Dance magic dance!”

2. Guardpost – two stone goblins…

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The History of VR and VR Gaming

The Nerdd

With Iron Man VR having just come out, I wanted to take a look at how Virtual Reality gaming has advanced over the years, and what we can expect from the future of VR. Also, we recently looked at the history of Video Game Consoles in general, and with the 9th generation having been recently announced, perhaps there will be more advancements in the world of Virtual Reality as well.

If you (somehow) are unfamiliar with VR, it usually is based on a headset that you put over your eyes, wherein there are two little screens that you look at. The headset keeps track of where you are and where you’re looking, so that it confuses your brain and you perceive whats on the screen as your actual reality. This video should help:

So hopefully now you have a brief understanding of VR.


One of the first instances of…

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