Overview of the Lord of Eyes

Erdrique's Blog

The quest, Lord of Eyes, is the capstone quest to the Reign of Madness adventure pack, which also includes Acute DeliriumSane Asylum, and Lord of Stone.  It is a level 17 quest on normal, making it a level 19 quest on elite.  It is located in the Tower of the Twelve and the quest giver is Elawyn Thwr.  You won’t be able to talk to Elawyn until the other three quests are completed.  The whole point of this quest is stop the Lord of Eyes, Belashyrra, from taking control of the Tower of Twelve and wreaking havoc in Stormreach.  You will do this by accompanying the forces of the Lord of Stone, who you recruited to help the Twelve in the quest Lord of Stone, and defeating Belashyrra’s forces and then Belashyrra himself.

The quest starts out by entering the main compartment to the…

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Heroes of Iyastera: Group Two Introductions

Scriv the Bard

Introducing the second half of the Heroes of Iyastera! While both adventuring parties began in the same village of Garran, they have already begun to explore different timelines and find a story all their own! You’ve met Group One, now here are the adventurers of Group Two!

Bernard, the Tiefling Sorcerer: One of the few party members to hail from Tashkil, Bernard’s home lies beyond the Imeian Mountains. He keeps his past largely a secret and was once a member of the Shabaka, a criminal network specializing in the trade of information and secrets. He has since left the organization to seek new opportunities in Moineir, where he was drawn to Runda and the rumors surrounding it, still drawn by the allure of secrets and new discoveries.

Kara, the Human Fighter: Orphaned at a young age, Kara grew up amongst other lost children in an orphanage in the southern coastal…

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the Hollowstone Bandit Camp

Dyson's Dodecahedron

Home to the elven bandit Illsong and their dozen-or-so fellows, the Hollowstone camp sits atop (and cuts into) a small rocky promontory in the False Loch Woods.

HollowStone Bandit Camp HollowStone Bandit Camp

HollowStone is slowly developing into a small fortress. If Illsong remains untroubled in their occasional banditry and adventuring pursuits, HollowStone will gradually be built up into a potent little keep with its shadow extending over much of the False Loch and perhaps into the bordering principalities.

For now through, the camp is a mix of magically-cut passages through the natural stone paired with defenses built out of the tailings from the excavations and some “wall of stone” spells.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free…

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What is the history of the Windlasher Gnolls?

Erdrique's Blog

I have mentioned a number of times how much I like the Sands of Menechtarun.  I find the quests out there fun to do, the wilderness area fun to explore, and lore for the entire area extremely interesting.  I have written in the past about the various factions that an explorer can expect to encounter in this area and how I believe they might interact with other.  However, there are so many questions that are still left unanswered.  Primarily, questions about the culture and the history of how the area became settled are still unknown.

One of the things I’m curious about is the history of the Windlasher Gnolls.  I’m assuming that a scouting party of gnolls made their way to the Windlasher Canyon of Menechtarun.  My suspicion is that this happened after King Raiyum pretty much devastated his kingdom and raised himself to be a lich.  I’m guessing…

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Top 10 D&D Movies

Mym's Well

It’s exciting to see that there is a growing world of options for dungeons and dragons (D&D) content. Thanks to services like Twitch, we have been able to follow along with many peoples games, right from their own table. A lot of TV shows are also creating stories with direct inspiration credited to D&D. It seems that movies have been difficult to capture the feel of the game. While there has been official D&D movies made, there were some mistakes made in their first attempt that disappointed the fan-base, and confused newcomers. There’s another D&D movie possibly being made in the near future, and I wonder if they will actually roll well on their performance and manage to pull something off.

No

For me, these 10 movies are my favourite movies to capture the feeling of D&D. I am sticking to just movies, so shows like Critical Role, Harmonquest, or…

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Leaning on your backlog

Later Levels

It’s that time of year where bloggers publish posts about their New Year resolutions, and one which often makes an appearance on gamers’ lists is dealing with the dreaded backlog. That sense of unease and discomfort experienced when looking at your pile of unplayed titles is a feeling we’re all too familiar with but perhaps not so good at managing. So how do we go about changing that in 2019?

I started a new job back in August which was a slight shift away from what I’d been doing previously, so I read several books about IT best practices and methodologies to get up to speed. It was while working through The DevOps Handbook recently that the realisation struck me: some of the principles here could be applied to help us overcome our backlogs. I know looking to an IT book for guidance on managing your games sounds kind…

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Raids week 105

Micki's Delirium

Last week Saturday I logged on on time for raids and Tahlua and Devil were online and I assume waiting. I invited them, then posted for Babas. Interest was high and we filled in maybe 10 minutes. I looked at the group and decided on a hard run. I partially split the party while telling the rest to pick sides – which resulted in an uneven split. This wasn’t an issue, though, since we had enough dps and puzzlers on both sides. During the first fight I got hut aggro and spent the rest of the fight mostly lying down. During the puzzles we had one of the reds run across the puzzle, so I told the tanks that I wanted just one person to deal with the red crow, while the rest focused on killing the lesser and doing the puzzle. The fight outside went really well as did…

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A Slow Weekend, Quest Runs January 4th to 6th

Erdrique's Blog

Well, my past weekend’s worth of runs was relatively light.  I actually fell asleep early on Friday night (January 4th) and therefore I didn’t log in.  However, I did log in on Saturday night.  I grouped up with Dirtyrice (I was dual boxing Erdrique (Level 23) and Sttollen (Level 22) and we headed to The Twelve to take on the Lord of Stone on elite (making it a level 19 quest).  After that we headed off to the Sands of Menechtarun to do a quick run of Zawabi’s Revenge on Heroic Elite.  I knew I wouldn’t get any experience from it but I wanted to get the favor.  However, when we got there Dirtyrice realized he wasn’t flagged so I had tried it myself.  That didn’t go over too well.  Lailat wound up knocking me down and basically carved me up for her dinner.  So, after that miserable run, we…

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DM’s Notes: Session 4

Tabletop Tales

In our DM’s Notes posts, we take a break from the main story to discuss running the game. If you’re looking for the story, just click the links at the bottom of this post, or check the Archive!

So, Session 4 kicked off midway through a siege, which was exciting, though it took a bit of warming up to get the tension back up. I’ve been experimenting with using soundscapes and background music during our sessions to create atmosphere, so I put some ‘Epic Combat’ music from a Brian Davis Spotify playlist on low in the background as I set the scene.

Nighthill and the Castellan (who I forgot to introduce at all until this point, but it probably just seemed like he was busy?) told the party about a secret tunnel that they could use to get in and out of the Keep undetected. They also gave the party…

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Tamer Creed Mind Flayer Psychic Warrior

electric RAIN

During a darkness gathering adventure the mind flayer mastermind, Shuluth, eventually gets tired of the PCs and sends in a mind-flayer strike team to kill off the PCs. The strike force teleports in after the last agent is killed (Johann, Enoch and Lucien).  The idea is this team teleports in before the party has recovered from the battle with the last boss. Sections marked in red are modifications I would make in retrospect.  Remember this team was fighting level 15 PCs, potentially 8 of them though it ended up being “only” 5 in this session. 


SETUP
Sensor. Shuluth’s sensor appears seconds before the mind-flayers teleport in.  Characters who make a DC 25 Perception and/or Arcana check are not surprised.

Strike team

  • 1x Psion
  • 1x Witness per caster (see below).
  • 2x Psychic Warriors per 4 PCs.

Each PC must make a DC 15 Sanity check when they first see these creatures…

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