A Final Review of My Builds

The Order of Syncletica

So, all three of the builds I created are sufficiently leveled and geared. I can now update the Monk guide with guidelines on what to expect as you start and level them.

Thanks so much for your suggestions, criticisms and patience as I’ve played through each one. I hope you will find them (or variants you design from them) useful and fun.

I don’t think I’ve made a post where I’ve spoken of them all in-depth. To avoid cluttering up the guide with such subjective drivel, I’ll post it here.

The Zen Archer


Purpose: High miss-chance, high Ranged Power Elven defensive sniper. 20 Monk (Harper Agent/Ninja Spy)

Best environments:

  • Attacking enemies using missiles or magic, as they have a very hard time making a successful hit against the build due to its high Concealment, Incorporeality, Dodge, Improved Evasion, PRR, AC and Spell Resistance
  • Quests where stealth can be…

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New gaming area

Micki's Delirium

I have been suffering from back problems for the last 8 years, sometimes more, sometimes less. I had acute sciatica 3 times 2008-2009, which went away and my back got better after I started swimming. I’ve now been playing ddo for almost 2 years, actively since Christmas 2011, and my back has been getting worse from all the sitting in front of the computer. I work 37.5h +/ week, sitting in front of the computer, then play ddo for 25h+/week. So, with this, I decided that it was time to put some money on a comfortable gaming area, instead of the cheap recycled stuff I was using. So, I went and got myself a new table and chair, then a gaming keyboard and mouse and an external 24 inch hd screen. I am still playing on my laptop, just connected external stuff to it.

My old set up:

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Quite a Challenging Time in Haywire Foundry (Epic Normal)

Erdrique's Blog

Earlier this week, I took Rimuldar (Level 21 Wizard/Magister) into Haywire Foundry on Epic Normal.  It was the last of the Vault of Night flagging quests that I needed to complete on Epic Normal settings.  Up to this point, I had run into little trouble with the majority of epic quests in Stormreach having completed the the House Phiarlan Carnival, Sentinels of Stormreach, and Red Fens quests all on epic normal settings.  Now, my general play style is for on the melee side of things and while I do find playing casters fun and entertaining,  I am not an “expert” at playing the specialized class by far.  So I wasn’t surprised when I came across a quest that was quite challenging to me, and in this case it was Haywire Foundry.

Rimuldar facing off against the warforged in the Foundry photo RimuldarandhisgangfacingoffagainsthewarforgedintheFoundry_zpsbdf4fe56.jpg
Rimuldar trying to use his firewall against the warforged in the Foundry.

Rimuldar tends to focus…

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Time, the only real currency

Tactalicious & Craftalicious

Time – the only frontier


I’ve made this argument before and it remains true through all new systems Turbine creates – time is the only currency that matters.

Most counter arguments to ‘better ways’ discussions usually devolves into the lazy fallacy of ‘you just want free stuff, the game is easy enough’. This gets particularly silly when the item discussed by nature is easier the way it’s launched and improvements would make it less easy.

This is true with the new tiered system for collectibles. This new system is probably just an adjustment of the old way of how things more or less worked, but at least an improvement that is systematic through the entire game.

At the heart of it is to add collectibles back to all quests (with some allowances for stuff specific for Eveningstar and Eberron) and across the board. That’s not true now. The current…

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Things I Miss In Gaming: Part 1


I remember being a kid everything was exciting, there were no worries or issues (although weirdly I used to lose sleep worrying that people would die) and everything was fun. Being a kid was amazing – I used to do whatever I wanted, when I wanted (well when I was allowed to).

As I’ve gotten older though my life has slowed down; as a teenager I got bogged down by GCSEs and the pressure of doing well in school. In my later teens work got in the way of fun and now that I am an adult, with a child – fun has definitely fallen down the pecking order of priorities.

Why am I giving you the history of luvva lesson? Well games have followed the same trajectory! In the early (ish) days they were all about fun and as they’ve gotten older the pressure of making money has taken…

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Having Some Fun with Collectibles

Erdrique's Blog

I’m one of those players that will click on anything that “shiny” in order to gather loot, even if the “loot” is nothing more than a collectible.  Collectibles have been part of DDO since day 1 and since I started playing I have always clicked on those random mushrooms, backpacks, bookcases, and work benches in order to get as much from any quest and adventure zone as possible.  I also always look forward to seeing the “purple tea bags” dropping from slain enemies knowing that I can get even more collectibles.  Now, for the longest time collectibles were basically used to receive minor “rewards” from collectible traders spread throughout Stormreach.  At one point, the only collectibles worth gathering were those that could be traded to the House Deneith traders at the top of Sentinel Tower which offered you alchemical stat and skill point buffs.  Even so, I still collected every…

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Trinkets in Crafting 3.0, Jack of all trades.

Tactalicious & Craftalicious

Without flexible shards, Turbine removed some of the uniqueness of the crafting system, but I doubt that was actually the goal. If anything flexible shards were a stop gap measure for a system that seemed useless over level 12-15, breathing some more life into it.

And the more updates we got, the less functional and useful crafting became. It wasn’t really the new random loot system that killed it; once MOTU came along and epic levels but also that time frames loot system, killed the utility of most crafted options.

There are a few exceptions. Exceptions that are still ‘stronger’ than anything you can craft under 3.o. Such as most abilities up till 6. You can today craft items with +6 in any ability at level 9. Per usual the new system do incremental increases through level 1 to 30.

Another good example are fortification items; the new loot system (and…

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Picture of the Day: Meridian 59 map

Bio Break


Stumbled upon this yesterday: The original fold-out map from Meridian 59’s retail box. Love the artwork and detail there! [Courtesy of Gilroy]

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Highlighting More Quest Runs April 4th to April 7th

Erdrique's Blog

The runs during the first full week of April started with a dual boxing session with Lorrikk (Level 14 Monk) and Stoorage (Level 16 Fighter) through Sorrowdusk Isle.  Stoorage already had that area maxed out and Lorrikk was only able to pick up three slayers before I ran into some computer issues and got booted out.  By the time I got everything up and running again, I had to head out to work.  I didn’t get on during the afternoon, but later that night I logged on with Rimuldar (Level 23 Wizard/Draconic Incarnation).  I then took him into the Sschindylryn and made my way to the quest, The Portal Opens.  As I took Rimuldar through the dangerous drow city, he picked up another 9 slayers for the drow and another 4 slayers for the Children of Lolth.  Once inside the Portal Opens, on epic normal, Rimuldar had no…

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Player Update

Citi Plays DDO

Aimless Thoughts and Ramblings From Citiplaysddo

Earlier this year I mentioned in Twitter that a possible change was coming in my life, and that I would update everyone once more details were discovered. I’d gone to my boss and asked if I could change my entire work schedule (nights to days, as well as which days I would have off).

Since I hadn’t heard back, I’d assumed those suggestions had been disregarded and and sought out players on other servers to join in our favored activity, since it seemed that my schedule would remain in stagnation.

I’d also decided that I should increase the frequency that I updated this blog, going from once a week to three with the intention of updates on Tuesday, Thursday, and Saturday, effectively allowing for an update a week for each server group.

Unfortunately, my new schedule means I would miss out on one of the guild nights, and the…

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