Adventure Log: Dungeons and Dragons, Part 13

Cannibal Halfling Gaming

What? Whaaaaat? Really putting the wonkiness in Wonk here, after last week’s little doozy. But yeah, there are still a couple Adventure Logs left before I put a feather in the cap of my last attempt at running Dungeons and Dragons. This is the penultimate Adventure Log, from a series of sessions run in August of last year that led to an intriguing conclusion.

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Great Songs Used in Video Games



In a follow-up article to our Ten Iconic Songs from Movies we decided to take a look at some of the best offerings in the gaming world. We have purposely steered clear from the usual suspects like GTA, Saints Row, Tony Hawks and FIFA as they all tend to have a varied and overall amazing soundtrack. The idea behind this article was to highlight the occasional use of popular songs to maximum effect. So without further ado, let’s get on with the greatest show.


Twisted Metal Black – Paint it Black

The Rolling Stones Paint it Black was an obvious choice for Incognito Entertainments 2001 Twisted Metal: Black. The thunderous beat of a drum was just the tonic for this totally twisted demolition derby. Unfortunately, the game received a number of delays due to the nature of its content but we don’t think Mick Jagger is all that bad.



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Unearthed Arcana: The Artificer Returns Analysis

The Kind GM

The more Artificer the better.

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In The 90’s: Where Are They Now?

image5The concept of the video game mascot is not as prevalent as it once was, but in the 90’s you couldn’t throw a rock at an Electronics Boutique without hitting some sassy cartoon animal with attitude. While several of these beloved characters have managed to survive the decades since (Mario, Sonic, Crash Bandicoot), many more have been long forgotten and lost to gaming history. But what ever happen to them? We thought we’d take a look back at some of the greatest, weirdest, and most memorable video game mascots of the 90’s. Where are they now? What have they been doing all of this time? Will we ever see them again? Buckle up buttercup, this one’s a doozy.


Bonk’s Adventure (1990)

Bonk was one of the early attempts to become the next big mascot, debuting on the beloved (but not very popular) TurboGrafx-16 console. A prehistoric caveboy…

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Geomorphic Halls – Level 1

Dyson's Dodecahedron

Ever since I started drawing Geomorphs, I’ve had the intention of making a dungeon that took advantage of them to have sections of the dungeon that change from visit to visit – visually based in part on the map of Lankhmar in the old Lankhmar D&D sourcebook.

Thus, every time you enter the dungeon, some sections remain the same, and some sections change. Further, due to the vagaries of geomorph design, some sections may become completely locked out in some visits, and some hard-to reach areas may suddenly be available.

Geomorphic Halls Level 1 Geomorphic Halls Level 1

My goal is to make a set of 4 or more dungeon levels that each contain 2+ geomorphs. Further expansion is easily possible by just “plugging in” a geomorph to any of the edge rooms or corridors and adding new structures that way.

And there are a LOT of geomorphs to choose from these days. There…

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Try-It Tuesday: Blade & Soul

Bio Break

So why Blade & Soul? There’s no particularly strong reason why I chose this for my next MMO experience, just that it seemed like it had a solid following, has been putting out a lot of updates, and was from the classic MMO studio that’s already canceled some of my favorite games. So why not?

I’ll admit that eastern MMOs have an uphill battle with me. I don’t dislike the cultures that these games represent, but it’s not one that I strongly identify with or fantasize about. There’s a lot about anime and eastern animation that makes me roll my eyes and feel like we’ve seen this a million times before… and here’s a million and one, because Blade & Soul is not going to tread on any new ground. You’re the last surviving student of a super-awesome dojo that was betrayed and razed to the ground. Now, you got…

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Letter To Isabel From Rava Kilafin

Ilyanas Tomb of Doom


Letter to Isabella from her most steadfast attendant, Rava Kilafin.

Gracious Sister of Blood,

I have done as you asked, dispatching the uprisen troubles of Blacklake. I did not require an extra hand, so I am sending you the requisite funds back and are to be found in this dispatch.

Because I know you relish the red talk as much as I do, I will—if you approve—include descriptions in every letter. And then when we finally unite when the burley is done, you will know what type of sister you have in this drow upstart.
As to the Blacklake problems, they all focused on the attempt to arrest power from the quivering Neverwinter castle. Violent human gangs and power never seem to stabilize, and now they will definitely never do so.

When I took down the “mighty” Karsov, I caught him off guard by wading through the watery underground trenches…

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An Epic Debate: Ben’s argument

Later Levels

The popularity of Fortnite has been transformative for Epic Games. But with huge success has come rivalry with Valve, gamers unhappy with exclusivity deals, rumours of stressful working conditions and many unanswered questions. Later Levels has joined forces with Dan from for An Epic Debate, in which we’ll be giving our opinions and thoughts on the company over the coming week.

It’s one of those things in blogging that whenever I feel I’m about to go against the tide of public opinion, I need to clarify my position. I was asked if I supported what Epic Games are doing with their store in securing exclusivity for certain releases. Actually I don’t care – it doesn’t impact me as a console gamer – but I support the principle of what they’re doing because I believe strongly in competition.

Let me be clear though, this is not a post…

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MDX: Mom

mom-01On the latest episode of MDX it’s the crossover event of the century. Adam interviews his Mom. You will never be the same.

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Design Tips: Trap Features


We used to build characters a different way. Back in 3.x, the splat got so numerous that you were practically forced to “work backwards from 20.” In other words, you would build your ultimate character concept and work backwards to see what you needed to take at each level. For example, failure to properly plan your feat tree could penalize you by delaying access to features if you failed to pick up the right prerequisites. This is vastly oversimplifying things, but you get the point.

5th Edition tries to get away from this, and does a great job doing so. Generally, the design eschews prerequisites. There are some exceptions, such as Warlock invocations. Notably, there’s no more feat trees (you could argue armor has a feat tree, but that’s technically proficiency-based). As a result of limiting prerequisites, we get a system that makes it easier to make player choices as…

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