After reading my own review of finishing moves in my last post, my right hand moved on its own and began to slap me across the face every so often for a few odd minutes.
“What is the sound of a stupid gamer crying?” the hand said.
I’ve always touted the Monk class as an anti-mage or “magekiller“; a class designed to resist or deflect magical attacks and to slay powerful spellcasters that could debilitate other classes who fail to evade or save from such attacks.
Old Diablo II fans may recall the Assassin class, a martial-arts melee class that used items and attacks that emulated magic to destroy corrupted mages.
I miss that game. It was the original Neverwinter Nights RPG that pulled me away from that one, and DDO then pulled…
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