The holidays were a very productive time for my DDO Experience, filled with lots of giddies and squee. Amongst them, my crazy build idea for a melee-focused paladin/artificer build capped out his Heroic life, so I figured I’d share some of the thoughts from it with you.
Paladins are renowned for their passive defenses. Saving throws that are through the roof, passive immunities to a number of things, and added defenses against evil are just part of the joys. However, paladins are also renowned for having poo in the ranged damage category; the idea was to blend in artificer for the heavy repeater use and rune arm free damage with Knight of the Chalice for melee offense.
The Build (Summary)
Melee was the prime target; enhancement-wise, I stacked in the entire…
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