The Best Defense

The Order of Syncletica

Ho! Ha ha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust! *sproing* Ho! Ha ha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust! *sproing*

A build from forum user ForgettableNPC recently caught my eye.

One day he mused about a Monk with the maximum Dodge bonus possible. He admittedly degenerated his idea to Acrobat build with a touch of Monk and Fighter.

But I wanted to take up his cause, since, being me, I’m all about maximizing the central class traits. What is the maximum Dodge that a Monk can attain without multiclassing? And, like war, what is it good for?

Tears to Thousands of Eyes

Dodge bonus, to review for any newbies, is part of a character’s miss-chance defenses, including Concealment (that’s often Blur), Incorporeality (that’s “Ghostly”) and Evasion (reflex-based). These passive defenses simply reduce the chance of damage by a certain type of attack. In the case of Dodge bonus, the higher your percentage, the less chance that physical attacks (melee…

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