With u29, Turbine decided to not only add the much requested Legendary Shroud but also revamp the random loot system.
This included, but not limited too, not only a substantially addition of new effects but also a on where those effects could spawn. You could almost see it as a redux to the much more diverse loot system released with Menace of the Underdark and later refined in packs after it.
If you follow the timeline of changes of random loot you have the mostly vendor trash up until MotU, followed by an interesting combination of effects and diversification until Shadowfell and then a contraction of many popular effects until U29.
So what’s the big hub bub about this?
First, some of it can be really powerful. Particularly when compared to similar named gear. When you go back to the first ‘change’ of random loot in the MotU era the…
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