Tabletop for one: Interlude

The Long Shot

Before Jindra’s adventure continues in The Lost Mine of Phandelver, i wanted to take a quick break to share a few thoughts and ideas that came up after surviving the goblin hideout.

level up

Firstly, she leveled up! This is always great news in an RPG, bringing with it an increase in capabilities. The additional hit points are always welcome. The only other change for the dwarven fighter was the Action Surge ability, giving her the option of taking an extra action once per short or long rest. For a solitary adventurer, this is huge.

In researching what other players have discussed about the specialized build of a shield fighter, i came across an intriguing forum thread exploring the RAW for shields as weapons and any precedents existing in the rules that would help buff this concept. Although both the Player’s Handbook and Dungeon Master’s Guide are scant on information, one person…

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