When people didn’t find crafting useful anymore; I did. Always making something to create a stop gap item. I’ve posted about it before.
The new system, echoing the new random system (minus a few options unique to random items) allows even greater flexibility than before. Well, other than flexible shards.
This section explains the new system. The fundamental of the new system is that you create a shard for the ML you want and then it’ll automatically adjust the value of that option to the ML used. This is similar to the random system where you pull an item at say ML 15 and the values are set according to what an ML 15 item should have. However the major difference is that a random item can get a bonus to the value, unlike Cannith crafted items.
That means that Cannith crafted items are always going to be reliably…
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