I’ve wanted to write an article on that old hoary chestnut of MMO discussions, permadeath, for quite some time, but I didn’t want to bog down in same-old, same-old coverage. I don’t really care about the heated arguments that people get in over this subject — face it: some like it, some hate it (Richard Bartle oddly put it at IMGDC in 2007, “Do you want permadeath or pedophilia? Both seem equally attractive to most players.”), and nobody’s going to budge from either position.
But it’s a fascinating topic to me, because I’ve always viewed permadeath as the antithesis of how I play MMOs. Even though I know the game itself or my interest in it will end at some point, I operate under the illusion that it will continue on indefinitely, and that my characters will never die. Permadeath takes the opposing view as it says, “Your characters are…
View original post 595 more words