If you’re like me, you have been looking forward to changes to crafting because of the continued increase of levels and the fact that crafting while flexible have been stuck in a curiosity mode; not really useful above level 15 (and arguably even less) and only as a very limited stop gap item – in particular because of the new random items system and also after the release of shadowfell.
After all – why bother making a +6 item (say constitution) when you can probably find a similar or better random item?
There are some caveats and major changes to the new system. First and foremost flexible shards are gone. This was introduced in 2.0. It was a way to extend the utility of the crafting system without extending the level cap. It was still stuck on 20 and not really useful above a certain level, but the flexible shard…
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