Rune arms in DDO have gone through 4 distinct changes and now entire a fifth or maybe 4.5.
In phase 1 and pre MotU rune arms corresponded very well to the Arti enhancement system. Since back before the trees an Arti could pick from one of several spell powers (and even before it was called spell power) including all elements. So it was entirely possible to do an acid based Arti. Not that it was functionally synergetic with any of the Arti’s spells (no acid based ones) but it did function beautifully with the better named rune arms such as acid and force based.
As I’ve mentioned before; only acid and force based rune arms used to track (that is still largely the case but Turbine have released some pretty cool ones lately that while force based have a completely different spread pattern).
All other rune arms (until the latest cool force based…
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