Tactalicious & Craftalicious

I keep talking about crafting 1.0 and random loot 3.0.

So I figured I should explain a little better what I talk about.

For me these different system have gone through significant changes at time. Some times only incremental and other times in a major way.

Take random loot.

Up until MotU it was more or less the same type of system with the same type of effects. Even when crafting was introduced. It’s true that crafting in itself have not evolved as much as random loot and that is why crafting (at least in my mind) is only considered 3.0 where as random loot is at 4.0 or if you like even 5.0

So let me explain since my last post had a rundown of stuff to keep.

1.0 both for random and for crafting exist in the space before MotU. There were no significant changes to loot itself…

View original post 1,383 more words

Author: DDOCentral

DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: