It seems unfair to me sometimes how the MMO genre latches on to some features while letting others fall to the ground after only one try. Here are six MMO concepts I’d love to see picked up, dusted off, tweaked, and used in future (or even current) titles:
- Tellings (A Tale in the Desert) – ATITD is fairly unique in that it hits the reset button on the game every year or two, wiping clean all of the achievements and starting a new version of the game. Although I can see this freaking out a whole bunch of players in other titles, I think there might be a lot of appeal in hitting a reset switch in a MMO, as long as the next iteration is different someway and the game is built around it. After all, people are just excited as all get out over WoW’s earth-rending reshaping of…
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