Forced content engagement


Some MMO devs seem to like dictating not only the rules of their game but also how we play them. Others are, perhaps, more content to give us a world and let us figure that out. This topic was originally drafted a few years back when I tried to do the required battleground PVP for the legendary cloak quest in WoW. It annoyed me at the time because the epic item chain held some nice little story scenes but it was locked behind an almighty grind and some content that I really, really didn’t want to do. But actually it’s not just my distaste for PVP that bothered me, it was more the feeling that Blizz’s dev team was being so directive in how they want the playerbase to engage with the game.

For another example take crafting in WoW has been for several expansions pretty useless if you actually…

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DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).
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