I have not been a fan of mixing up cross-class features experimentally on my Monks until recently when I just decided I need to let my virtual hair down and see if some skills could be used to benefit my characters.
I’ve not created a spellcaster character yet. And I wasn’t generally a fan of mixing features up between classes because I wanted to maximize my learning and experience on everything that the Monk could innately do.
But I also had a clear bias: Mages, specifically the evil ones, were the enemy. The Monk is a melee fighter that’s also a potent anti-mage with high saves, spell resistance and mobility. Perhaps I was taking a page mentally from Diablo II’s Assassin, a player class of that beloved game that was also very Monk-like with charging moves and effects that emulated magic to fight evil mages.
Over the years of…
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