Two posts caught my eyes yesterday that had me thinking about my own motivations in playing MMORPGs.
Firstly Syp at Bio Break compared upgraded skill systems in World of Warcraft and Rift. It’s an interesting comparison and I’d agree with the conclusion: the amount of RNG in the current legendaries system in WoW is not my idea of fun, I rather like the sound, and certainty, of receiving legendary points, as a character levels, to spend as you wish instead of rare item drops. It seems slightly confused that Blizzard have on the one hand eased some of the harsher elements of RNG for rewards: dungeons now have personal loot, with the option to share items; however, they’ve also re-introduced a new form of RNG, this time tied to one aspect of character development and customisation.
First legendary, on an alt character after 3 months of Legion
Then ChaosConstant at…
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