You come home after a long European vacation to your family’s new house… but it’s empty and there’s a scared voice on the answering machine. What’s going on? What’s happened? That’s up to you to find out in Gone Home.
A month or so ago, this interactive narrative game was being given away for free, so I picked it up. It didn’t seem like the kind of game that I would buy, but I had heard some good things, so it at least warranted a playthrough. And considering that it took about an hour from start to finish, it wasn’t like Gone Home was going to suck up an entire evening.
At the onset, Gone Home really seems like a horror game, what with a giant empty mansion in the middle of a thunderstorm at night that you can’t escape. Yet once I got used to the creaks and thunderclaps…
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