The year had built up a head of steam and quality titles were being released regularly, but now we’ve hit the summer games drought (why is this still a thing?) – the dreaded time of year when very little is released and we all have to look into our backlog for something to play (yet always end up playing something else).
2016 was no different. July and August saw us with a thin release schedule and some of what did come out…
…well they were brought out because they were shit and wanted to capitalise on gamers desperation for new titles. Luckily we didn’t fall for it; mostly speaking.
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