The other day GamingSF had a post on a subject that I was actually thinking about recently: whether or not falling damage was a good thing in MMORPGs. He notes how some MMOs have it, while others (notably RIFT and The Secret World) have elected to do away with it.
So is it better to have the possibility of death or injury from falling in an MMO or is it simply more fun to suspend this element of reality and let players plummet to their heart’s content without worry of having gravity smack them on the face?
I think the right (and probably weasely) answer is, “It depends on the game.” Some games simply work better without falling damage. It makes sense that TSW doesn’t have it, because your character is basically a superhero anyway, and superheroes aren’t usually concerned with stubbing their toes when they trip. They’re big-picture characters…
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