Healing Rum

Tactalicious & Craftalicious

There are only two new items in Crystal Cove (as I wrote about yesterday). A rune arm and a potion. The ‘potion’ is a max level 11 healing drink with a long cooldown.

What strikes me however is not that there are only two items (I’m sure that’ll be a reason why CC will not see a tremendous prolonged activity compared to other years). But that the philosophy of BTC is still the predominant theory.

Especially with ANYTHING lower then level 20. I just don’t get it. Would you spend several days grinding for a ML 11 item with a heal every 5 minutes on every single guy because it’s ‘nice’ to have?

To me items like these are situational. Kind of like CC trinkets. The benefit of the trinkets however is that they’re BTA and ML 4 – so sometimes I use them for the first 20 levels and…

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