On the Creation of a City

Dyson's Dodecahedron


As we set up for our next Dungeons & Dragons campaign, we sat down for session zero where character concepts were developed, relationships and important places settled, and the city where the campaign would be set was built.

And to build the city I tried something new. First we sat down and figured out the specifics of the city – climate (cold), environment (swampy bogs with rough highlands), nation (the as of yet unnamed nation that controls the Satrapy that has been the political villain or rival for the last two campaigns we played), and relationship to said nation (was once the political capital, but due to an over-abundance of gods and the horrible climate and geographic isolation, the capital has been moved away).

I printed out a bunch of half-pages each with a neighbourhood or district of the city we were considering. In turn, each player took one of…

View original post 253 more words

Categories: Updates

Tagged as:

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.