Recovery time in MMOs


Playing a few different games had me thinking of recovery time as a concept: I mean here time in-between fights where your character needs to rest or do something to recover health, mana or similar resources. The point being that in some games you do not leave a fight necessarily ready to start the next one straight away. A couple of examples will illustrate different approaches to this aspect of gameplay:

World of Warcraft: reduced downtime

These days in WoW your character generally has 100% ‘up-time’ unless you take on something bigger and badder than you, or a group of somethings. There are still differences between classes here, but the days of eating and drinking after every fight are long gone. There used to be quite a balance to downtime and uptime for some classes, even warriors without mana had to sit and eat food since they had no ability…

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DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).
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