Last night was the first session of a new D&D5e campaign. Unfortunately we started out short one player (who was dealing with a dog emergency and post-dog-emergency-emergency).
Since we did a session 0 at the last session, this week we started in the thick of it. Like, quite in the thick of it.
“Alright, let’s get started. Everyone, roll for initiative.”
With no memory of why they were there, the party started in a long arched chamber facing a massive construct of clocks of many types – hourglasses, waterclocks, cuckoo clocks, traditional ticking clocks, etc.
With every attack that they landed against the clockwork machinery they regained some memories of what lead them here, and with each blow it landed against them they lost other memories (such as their cousins’ names, their home address, what their mother looked like, etc) as well as taking (light) damage.
Some of the memories…
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