An Ode to High Skill Ceilings

Occasional Hero

areluin-48I miss the days when MMOs created classes that had high skill ceilings. By that I mean classes where your success or failure actually hinges on how well you can play your class. This is why I love my rune-keeper in Lord of the Rings Online; depending on how well I’m playing that day, I can take on four or five things my level at once, or die after a single one-to-one fight. Like in chess, I have to think several moves ahead, about how long I can keep throwing DoTs before I switch to putting bubbles and HoTs on myself before switching back to damage. When it works out, it’s the best feeling on Middle-Earth. When it doesn’t, I have no one to blame but myself, and I’m ok with that. Somehow the knowledge that I couldn’t have possibly beaten an encounter because of my class and level makes the game…

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