Remember when PC games came in boxes large enough to safely house a small nuclear family? Or when they came in boxes at all instead of being handled by Valve gremlins? Good times.
MMORPGs want my money. I know they do. As is often said, these games aren’t charities, they’re business ventures designed to rake in money to sustain the operating costs and development costs that are incurred in running live titles. They have a variety of methods to try to get me to fork over cash, including subscriptions, microtransactions, and major product releases. Also, soundtracks, because I’m a sucker for soundtracks.
I don’t know what I spend on MMOs on a given year, but I’d estimate it’s probably something around $100. Maybe $150. That’s for the occasional subscription, the single box purchase that I’ll be making (such as last year’s RIFT: Starfall Prophecy), the odd microtransaction, and the occasional…
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