Pop quiz! Which would you rather prefer in your level-based MMORPG?
- Zones that dynamically adjust their levels and difficulty up and even down based on a character’s own levels (or characters whose levels scale up and down to meet a zone’s range), or
- Zones that remain fixed in a level range, preventing players from going in them before a certain point and allowing characters to out-level them?
To me, this question isn’t as simple as it might first appear. Lately among MMOs, there seems to be a trend for games to implement level scaling for areas. Guild Wars 2, Elder Scrolls Online, and SWTOR are three major examples of how this is being done (in GW2’s case, it was there from the start, while the latter two changed things later on). You hop into a zone and the level of the zone’s enemies roughly meets your own, whether the game’s…
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