It’s Not a Game. It’s a Service.


It’s finally taken hold, hasn’t it? This notion of video games as a service. It was only a few years ago that many of us were mocking the idea. “Treating games as a service? Like that would ever happen!” we scoffed. “Nobody will support that” we jeered. Yet, here we are. After years of getting used to DLC add-ons and eventually always online games like Destiny, what was once looked upon with trepidation has become just another part of the gaming landscape. In fact, DLC and its ilk have become so embedded in our modern gaming experience that it’s actually disappointing when a major game doesn’t have it. Truly, one needs only to look at the Mass Effect series in order to see how much our perception of DLC has changed over these past few years.

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