Two years ago when we launched our twice-monthly Dungeon Crawl Classics campaign I came up with a standard certificate for our treasures that we didn’t end up using. That campaign has finally died and a new one begun again with rotating GMs. The biggest book-keeping challenge for a rotating GM campaign (especially one that runs through a lot of modules) is tracking what items do exactly what, and remembering where they came from so we can dig up the old module to confirm one side effect or another.
Fortunately our crew are pretty much the opposite of cheaters. When we have a magic item with weird side effects that our characters don’t know about, we run around with them cheering for the side effect to trigger. Same thing as those moments when a character rolls a 1 checking for traps and everyone gets into it to see how messy the…
View original post 180 more words