Comfort gaming: for when you need a digital hug

Later Levels

Life is Strange has been on my radar ever since it was revealed at the EGX event in September 2013. It was exactly the kind of game that would usually appeal to me: a graphic adventure with a heavy focus on narrative and choices that actually matter, with a female protagonist who has the ability to rewind time at any moment.

It’s taken me several years to pick up the title though. Its episodic nature convinced me to wait until the final part was published in October 2015 (something I tend to do with all games released in this way). Then gearing up for a move took over my time before house renovations were the priority. Work, family and the usual adult commitments – along with Horizon Zero Dawn – meant Life is Strange was put on the back-burner, although not forgotten.

That was until three things happened. James from

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