We’re back with our “Let’s Talk About…” series! Check out the previous chats here.
Let’s Talk About…: Missile Command
Good ol’ Atari, right? For such a pioneer, it definitely has its memorable titles. Maybe it’s because of what I’m seeing on the news right now, but there’s one game that keeps popping into my head, and that’s Missile Command.
One of the aspects of this game that I always found so fascinating (and frustrating) was that there was no way to beat the game. No many how many missiles you stopped, no matter how long you kept your last city standing, the game always beat you. And, interestingly, the game put the player on the defensive, rather than offensive. It took away the power of nuclear war, instead opting to tell a story of a struggle to survive a nuclear strike.
For such a simple game, it really told…
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