Lockboxes Suck, So How Should MMOs Monetize?

Occasional Hero

I don’t write a lot about bad monetization, because honestly, I mostly just shake my head and try to ignore it. As MMO players get more and more spread out across more games than I can count, populations of individual games keep declining. Unfortunately, in reaction to this, studios seem to have shifted focus from trying to bring in as many players as possible and keep them there to simply trying to milk the loyal players for more and more money, and the cash extraction method of choice in recent years has been lockboxes. And it’s not just an MMO problem. Physical TCGs have been doing this forever, and digital ones are no different. Pretty much every mobile game I’ve ever played has some kind of gacha mechanic. And now it’s starting to show up in mainstream AAA games like the new Star Wars Battlefront II (the 2017 one by…

View original post 1,192 more words

About DDOCentral

DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).
This entry was posted in Updates and tagged . Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s