Moving into the Marketplace to quest in Dungeons and Dragons Online has been great. I’ve been averaging a mission or two every night, which I usually do first thing when I sit down to game. It’s a great, breezy way to settle into relaxation while at the same time being a mostly new experience to me. At least, it’s been so long that I’ve forgotten most of these missions if they did exist back in the day.
What I’ve become really fascinated with is DDO’s propensity to add optional objectives in missions. As the name implies, they don’t have to be done, but if you can manage the extra challenge, then you’ll get a better XP reward at the end. What I’m finding is that many of these objectives can change the flow of the mission — drastically or subtlely — and even present the element of choice.
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