Grinding has been a large part of RPGs for as long as I can remember. Particularly MMOs and JRPGs, but any other kind of RPG as well. And, over time, it’s crept into other genres as genre blending becomes more common, or new ones arise (like the Diablo series and its “clone” genre). Nowadays it’s pretty much omnipresent in any game you play to a lesser or greater extent.
I used to hate grinding, still do to a certain extent, but I’ve come to appreciate it as a core part of the gameplay loop of certain games. Diablo games and derivatives like Borderlands or Torchlight are pretty much nothing but grind when you get right down to it, you grind to hit the level cap so you can grind for more loot to get bigger numbers to grind for better loot, etc. ad infinitum. Removing the grind would basically remove…
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