I entered a dungeon/sewer called “The Butcher’s Path”, where the goal was to kill 80 kobolds, survive to the NW exit, and slay Witch Doctor Kneeza.
Not too complicated at all… the fun and challenge comes from the design where packs of kobolds (5+ at a time, often 8 or 10) attack. As a monk, I just kept clicking and using ki attacks when possible, and generally survived each fight slightly beat up.
In this game, unless you drink a potion, find a rest shrine, use a skill, or get healed by another player (I suppose), your health doesn’t come back. So no standing there in between fights (like in Guild Wars) and topping of health! So after battling through a few waves, I was happy to avail myself of the first rest shrine I found… and later, another one. I also drank a few health potions, so I need…
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