How gamers perceive games has changed greatly over the years. Right now, games are seen as either altogether great or altogether terrible; the overwhelming number of games getting released on a monthly basis and the growing need to justify the games one selects from the deluge kind of ensures that kind of reception. Back when the industry wasn’t flooding the market with games though, it was easier to see and accept a game’s flaws. They could be simply average and still be worthwhile. They could be below average, but worth it for the single new idea they introduce. They could even great and yet still disappointing at the same time. It was just a matter of being willing to see it.
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