By: Ethan Daucher
It seems as if in recent years the gaming industry has shifted its turns to games that are difficult and hard to play. For example Dark Souls, Bloodborne, and the most recent one to come out, Cuphead are among many recent immersions of these new “ultra hard” games. A big question arises and that is whether or not having an extremely difficult game is a good design choice. The more difficult a game becomes, the more exclusionary this game becomes, keeping a handful of people from playing the game and enjoying the content and gameplay it has to offer.
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