To say a particular video game is abstract can be a pretty weighty conclusion to come to. For years now our industry has relied on photorealistic graphics to win out marketing battles and claw punters in. Through the years of brown and grey to the lens flares of yore, video game graphics have gone from pixelated concepts of objects to uncanny valley micro-emotions. But what would have happened if photorealism didn’t win out? What would have happened if game developers didn’t rally together to breathe realistic life into every screenshot or E3 demo? If the video game industry developed in such a way as that realism on our screens wasn’t the be-all and end-all of marketing a play experience, would it be a lot easier to praise the art of abstraction in 2018?
These are some of the questions I’ve been asking myself every since playing through That Dragon, Cancer
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