Main Thought: It shouldn’t take more than 5 seconds to determine the result of a die-roll in a table-top rpg. I don’t mean that you as a player should be faster necessarily, but rather if the mechanics are so complicated that each roll requires a discussion or opening a book, it’s usually a sign that there’s an issue with the system or how it’s being used.
I found myself sitting this evening and just thinking about a bunch of things, and the last bit I was considering was the variety of pen-and-paper storytelling games out there such as Dungeons & Dragons, ShadowRun, Numenera, Mouse Guard, etc, and how they employ a variety of mechanics to tell stories in vastly different ways. Mouse Guard focuses pretty heavily towards the narrative approach as far as mechanics are concerned with less on statistics, where as Dungeons & Dragons have a lot of different…
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