Massively asked a Daily Grind question yesterday on the importance of person-to-person trading in MMOs. It’s something that I actually firmly believe should be in MMORPGs as one of several means for players to interact with others in economic terms. For me it is equally as important as having an auction house in some form.
Trading character-to-character is for me, first and foremost, of use for social and group play: when we’re opening all those endless loot bags in Secret World Legends (so many glyph bags…), it’s less tiresome because we can trade the unwanted weapons and glyphs back and forth. With us playing the game in a leveling trio, this allows us to maximise the usability of what we collectively receive.
Pistols I do not need…
With the game’s super-grindy upgrade system it helps that all three of us are collecting items and sharing them in this way…
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