Can Games Go Too Far?


A few years ago, I talked about a game called 8:46, which is a virtual reality “game” (although “experience” might be a better term) dealing with the subject of the September 11, 2001 attacks in New York City. The game is told from the perspective of an individual who works in the North Tower of the World Trade Center, up on the 101st floor. For reference, the first plane hit the 93rd to 99th floors, so anyone above those floors died, either when the Towers came down, or after they jumped from the windows.

As you can imagine, there was some outrage from folks who had been directly affected by the attacks, either survivors, friends and family of survivors, or friends and family of those who did not survive that day. In the above article, I posed the argument that if a game is made and portrayed in a…

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