Rolling up characters together gives a great chance for players to learn about each other and can be introduced to your new world together. Artwork taken from Comicfans.com, piece by Milivoj Ceran.
When coming to start a new Dungeons and Dragons campaign, laden down with notes, books and plotted maps of a freshly detailed setting, the first thing many a DM desires is to do is jump straight into the action, get the story going immediately, and there is nothing wrong with this approach. However, there is another way which, in the long run, might give your players, and yourself, more satisfaction.
Welcome to From the DM’s Chair, I’m Shadowonthewall and today, we’ll be looking at how to start off your Dungeons and Dragons campaign. Now, after all the time I’ve spent writing about developing settings, you’d think we were done with our preparation stages. Before you can even think about…
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