From the DM’s Chair: Session 3, Solace

Shadowonthewall

If there is one thing that marks role-playing games like Dungeons and Dragons as a unique form of media, it is the way in which the game encourages interactivity and freedom. In tabletop RPGs, you can go anywhere and do whatever you like, more so than even computer games, mainly due to the fact you have an actual person running the game who can react to the situation in time with you. This was a feature that popped into my mind when my players finally reached Dorvine in the third session of my campaign, as well as wondering how they would face their new freedom.

Welcome to From the DM’s Chair and today, we’re going to be talking about what I learned running the third session of my new campaign, Dorvine, and I’ll be sharing some various tips and tricks with all of you. The brilliant players I’ve been playing…

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DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).
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