From the DM’s Chair: Session 3, Solace


If there is one thing that marks role-playing games like Dungeons and Dragons as a unique form of media, it is the way in which the game encourages interactivity and freedom. In tabletop RPGs, you can go anywhere and do whatever you like, more so than even computer games, mainly due to the fact you have an actual person running the game who can react to the situation in time with you. This was a feature that popped into my mind when my players finally reached Dorvine in the third session of my campaign, as well as wondering how they would face their new freedom.

Welcome to From the DM’s Chair and today, we’re going to be talking about what I learned running the third session of my new campaign, Dorvine, and I’ll be sharing some various tips and tricks with all of you. The brilliant players I’ve been playing…

View original post 5,000 more words

About DDOCentral

DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).
This entry was posted in Updates and tagged , . Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.