2D to 3D: if it ain’t broke, don’t fix it

Later Levels

In my post last month, I mentioned how I’d managed to find a copy of the first Simon the Sorcerer PC game at the London Gaming Market recently. A photograph of the case sparked a conversation with proxyfish in the comments during which we briefly discussed the series’ switch in visual style, from the pixelated wonders of Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe in 1993 to the triangular features of Simon the Sorcerer 3D almost a decade later.

This got me thinking about other classic adventure franchises where the developers made the decision to jump from 2D to 3D. There are a number of well-known occasions where this occurred but instead of being amazed by technical advancements, fans were left unimpressed; take the transition from Broken Sword: The Smoking Mirror in 1997 to Broken Sword: The Sleeping Dragon in 2003 as an example. So…

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