Interactive objects #BattleforAzeroth #TESOnline #DDOUnlimited

GamingSF

I’ve been praising the environments and landscapes of Battle for Azeroth’s new zones in the last couple of posts. Something I would like to see in future World of Warcraft content, however, is more interactivity in the indoor spaces. There are lots of houses, huts and other buildings in these zones – most of them are decorated with myriad objects and pieces of furniture but so little has any purpose or function.

So much detail, none of it interactive

This blog has a comparative foundation to it, and I’ve played quite a few MMORPGs, so comparing ideas across them is something I like to do. My experiences of playing other games shows me that Blizzard could add extra little things for us to do, something to make it more worthwhile to poke our characters’ noses around, and to coincidentally, appreciate all the loving time and effort artists have spent…

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DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).
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