Gear as character progression #Warcraft #EverquestII #TESOnline


We had an interesting discussion while playing World of Warcraft yesterday: namely on the issue of character progression for the last few expansions. This is a follow-on topic from yesterday’s post in part.

The complaint was that in modern WoW the levels are less meaningful or enjoyable because your character fails to grow in a meaningful way. Yes the numbers keep going up as you gear up, but there are no new skills or variations on your play style. I sympathise with this view as I prefer rich character build options and, preferably, the chance to try up different abilities on the one character without major barriers or costs.

I should clarify here that in Legion there were legendaries, some that subtly or overtly changed your specialisation’s play style – whether that was something you wanted or enjoyed in actual play was very pot luck. The devs decided which…

View original post 387 more words

About DDOCentral

DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).
This entry was posted in Updates and tagged . Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.