Gear as character progression #Warcraft #EverquestII #TESOnline


We had an interesting discussion while playing World of Warcraft yesterday: namely on the issue of character progression for the last few expansions. This is a follow-on topic from yesterday’s post in part.

The complaint was that in modern WoW the levels are less meaningful or enjoyable because your character fails to grow in a meaningful way. Yes the numbers keep going up as you gear up, but there are no new skills or variations on your play style. I sympathise with this view as I prefer rich character build options and, preferably, the chance to try up different abilities on the one character without major barriers or costs.

I should clarify here that in Legion there were legendaries, some that subtly or overtly changed your specialisation’s play style – whether that was something you wanted or enjoyed in actual play was very pot luck. The devs decided which…

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