Dungeons and Dragons Online is one of the few well-known MMORPGs that I had not played up until now. The badly dated graphics coupled with a poorly regarded free to play model left me with the impression of a low-budget, low-effort sort of game, and I was intimidated by its reputation as an unusually complex title. But since D&D has been on my brain so much lately, curiosity won the day.
DDO is a very odd game. Playing it feels like I stepped through a portal into some alternate reality where MMO design evolved along entirely different lines.
In some ways, DDO is a staunchly traditional RPG hewing very closely…
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