Let’s face the truth real quick, writing can be hard. It can be even harder without having a cast that doesn’t feel alive. How does one create such a feeling in fictional characters that are born out of inspiration, or even more difficult, born out of necessity to simply fit the plot of the story? This hurdle can be a hassle for not only the writers of movies and books but for game designers. We designers have the responsibility of keeping player options in mind, meaning every action must have a reaction.
Thus, certain actions and decisions will most likely affect the supporting characters within the game world, and without a clear character design, it can be hard to think of the proper reaction for said character.
So, to aid my fellow designers that might find themselves in the same shoes as I was in, here is a list of…
View original post 668 more words