Today I’m going to combine a few rants/whines about MMO systems and look at it as a combined, rather than separate, issue. There are two situations that particularly bother me about developing live MMORPGs, and I’m starting to think that they’re related.
The first issue that I have are games that introduce new systems and then either fail to support themor end up deleting them in the future entirely. World of Warcraft is downright notorious for doing this. Blizzard is forever introducing expansion-selling features — glyphs, jewelcrafting, garrisons, artifact weapons, order halls — and then downplaying them or outright eliminating them come the next expansion.
This frustrates me because it creates an environment where nothing can be depended on to last. You get super-invested in these systems because the studio is pushing them hard, and then you’re left holding nothing for all of your hard work and effort. Star…
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