Back in the 80s and 90s, I don’t remember computer RPGs offering difficulty modes — although first-person shooters sure as heck did. In fact, I vividly recall how Wolfenstein 3-D would outright taunt the player with difficulty levels ranging from “Can I play, Daddy?” to “I am Death Incarnate.” The easiest of those, I should mention, was illustrated by your hero’s portrait wearing a baby’s bonnet and sucking on a pacifier.
This got the point across to the player fairly well: If you go the easy route, you’re a baby. Even though it wasn’t a multiplayer game and no one else would ever know, the player would — and so the player’s pride and honor were attacked.
In me, at least, this cultivated a long-standing tradition when it came to any game that offered difficulty levels: Never, ever, ever take the easiest one. In fact, never go below “normal” in…
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