From the DM’s Chair: Session 10, Repose.


A hero is a hero, but everyone loves a good villain. It’s just the way things are. Villains have elements to them that make them far more compelling than heroes can be, unfettered by the position of a main character status or the role of a hero. Their unique world view and their twisted schemes can be more complex to explore than a hero’s simple desire just to save people and do good, usually.

Villains are a factor that appear in almost every narrative. After all, if you’re going to include conflict, it’s a good idea to include a person that represents the conflict of that story. But, the strange thing about villains is that, unlike other characters, I would argue, villains are fairly easy to set up and easy to make engaging, especially in D&D. In my personal opinion, not all villains need to be developed, at least right…

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