WARNING: This blog is a long one. Oops.
The best experiences in D&D are the ones where afterwards both the DM and players sit back, relax and think ‘wow, that was awesome’. It doesn’t happen all that often, which is fair. A lot of things contribute to a session’s mood and how people enjoy a session. Sometimes, however, all you need to make a truly great session are a few basic pieces from your Dungeon Master’s toolkit: a simple outlined side-quest, an epic encounter with a twist in expectations and, with a little luck from your players, a chance for some great character development.
Welcome to From the DM’s Chair, I’m Shadowonthewall and today, we’ll be talking about the sixteenth session of my D&D campaign: Dorvine, and the lessons I’ve learned whilst running it. This week, we’ll be taking a look at an encounter in recent sessions that ended up…
View original post 9,846 more words